![]() ![]() ![]() And perhaps most importantly, to emulate the books and the films, we decided to make the sport full-contact and co-ed. We decided to make the points much much lower, down to 30 instead of 150, enough to be important but not make the rest of the game irrelevant, and also to allow them to leave the field and run anywhere around campus. And the snitch - this was the hard part - we decided to make it a person with a tail hanging out the back of their shorts, like flag football. The bludger and bats would be simplified into dodge balls. For one, you would run around on the field holding a broomstick between your legs with one hand. We developed a simple but bizarre set of rules. My friends came up with an idea: what if we tried to play Quidditch in real life? A very common interaction took place over a lunchtime discussion. #THE NOUN PROJECT QUIDDITCH MOVIE#The fourth Harry Potter movie was about to hit theaters and the audiences had already been wowed by depictions of the fantastical flying sport of Quidditch in the first three films. Now we’re going to 2005 to Middlebury College in Vermont, where I was a freshman. Now I want you all to use your time-turners and jump ahead from 1998. To give you some some real-world context, that would be like a football game where one team could score 14 unanswered touchdowns, but the other team could still win because their quarterback wins a wrestling match in the middle of the field. Rowling recently revealed that she came up with the idea for Quidditch after a very simple interaction, a fight with her boyfriend, which led her to storm out and go to the local pub and come up with a sport for her book that would, quote unquote, “infuriate men because it made no sense to have a ball that was 150 points.” Rowling created a sport for that world, Quidditch, a game where seven players on each team flew around on flying broomsticks, trying to shoot balls called quaffles through hoops to score 10 points for their team, pelt balls called bludgers with bats at their opponents to try and knock them out, or chase the magical golden ball, the flying snitch to earn a whopping 150 extra points for their team and then the game. The Harry Potter books, first published in 1998, tell the story of a boy who discovers he has magical powers and his integration into the secret world of wizards. Years of simple interactions, supplemented by persistence and a good deal of ingenuity, drove a sport to grow from a group of 20 college kids fooling around on a dorm quad to a complex system of over 200 official college teams and thousands of players.Īnd more often than not, it was the simplest interactions that sparked the biggest leaps forward. The real-life sport of Quidditch, inspired by the magical game from the Harry Potter books and films, is a great fit for that definition. I’m a fan of the philosophical definition, a process which arises from a complex system which in turn arises from a multiplicity of simple interactions. ![]()
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